好的,俄罗斯方块游戏是一个经典的游戏,我们可以使用Python来编写一个简单的版本。以下是一个基本的俄罗斯方块游戏代码示例:
```python
import pygame
import random
# 初始化游戏界面
pygame.init()
screen_width, screen_height = 800, 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄罗斯方块")
# 定义一些常量
block_size = 30
playfield_width, playfield_height = 15, 20
playfield_x, playfield_y = 100, 50
colors = [(0, 0, 0), (255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 0, 255), (0, 255, 255), (255, 165, 0)]
# 定义方块类
class Block:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = random.randint(1, 7)
def move_down(self):
self.y = 1
def move_left(self):
self.x -= 1
def move_right(self):
self.x = 1
def rotate(self):
# 旋转方块
self.shape = list(map(list, zip(*self.shape[::-1])))
def draw(self):
# 绘制方块
for row in range(len(self.shape)):
for col in range(len(self.shape[0])):
if self.shape[row][col] == 1:
pygame.draw.rect(screen, colors[self.color], (playfield_x (self.x col) * block_size, playfield_y (self.y row) * block_size, block_size, block_size))
# 定义游戏场景类
class Playfield:
def __init__(self):
self.field = [[0] * playfield_width for _ in range(playfield_height)]
self.current_block = self.generate_block()
def generate_block(self):
shapes = [
[[1]],
[[1, 1]],
[[1, 1], [1, 1]],
[[0, 1, 0], [1, 1, 1]],
[[1, 1, 0], [0, 1, 1]],
[[0, 1, 1], [1, 1, 0]],
[[1, 1, 1, 1]],
]
shape = random.choice(shapes)
x = playfield_width // 2 - len(shape[0]) // 2
return Block(x, 0, shape)
def check_collision(self):
# 检测方块是否与场景发生碰撞
for row in range(len(self.current_block.shape)):
for col in range(len(self.current_block.shape[0])):
if self.current_block.shape[row][col] == 1:
if self.current_block.x col = playfield_width or
self.current_block.y row >= playfield_height or
self.field[self.current_block.y row][self.current_block.x col] > 0:
return True
return False
def update(self):
# 更新场景状态
self.current_block.move_down()
if self.check_collision():
self.current_block.move_up()
self.add_to_field()
self.clear_full_rows()
self.current_block = self.generate_block()
def add_to_field(self):
# 将当前方块加入场景中
for row in range(len(self.current_block.shape)):
for col in range(len(self.current_block.shape[0])):
if self.current_block.shape[row][col] == 1:
self.field[self.current_block.y row][self.current_block.x col] = self.current_block.color
def clear_full_rows(self):
# 清除满行
full_rows = []
for row in range(playfield_height):
if all(self.field[row]):
full_rows.append(row)
for row in full_rows:
self.field.pop(row)
self.field.insert(0, [0] * playfield_width)
def draw(self):
# 绘制场景和方块
for row in range(playfield_height):
for col in range(playfield_width):
color = colors[self.field[row][col]]
pygame.draw.rect(screen, color, (playfield_x col * block_size, playfield_y row * block_size, block_size, block_size))
self.current_block.draw()
# 初始化游戏场景
playfield = Playfield()
# 游戏主循环
running = True
clock = pygame.time.Clock()
while running:
screen.fill((255, 255, 255))
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playfield.current_block.move_left()
if playfield.check_collision():
playfield.current_block.move_right() # 还原移动
elif event.key == pygame.K_RIGHT:
playfield.current_block.move_right()
if playfield.check_collision():
playfield.current_block.move_left() # 还原移动
elif event.key == pygame.K_DOWN:
playfield.current_block.rotate()
if playfield.check_collision():
playfield.current_block.rotate() # 还原旋转
# 更新场景
playfield.update()
# 绘制场景和方块
playfield.draw()
# 刷新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(10)
```
该代码使用 `pygame` 库来创建游戏窗口和处理游戏事件。可以在计算机上安装 `pygame` 库(使用命令 `pip install pygame`)然后运行此代码。
请注意,这只是一个简化的示例代码,缺少许多额外功能(例如计分、游戏结束判断等),您可以根据您的需求进行扩展和修改。希望对您有所帮助!
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